Question:
Anti-Aliasing Modes, Which is the best?
ManualBreathingEngaged
2012-03-20 02:20:14 UTC
Hi, Basically im confused over which anti-aliasing modes that i should use. They are, CSAA 16X, CSAA 16X Q, CSAA 8X 32X, OR the normal 16x so that i will have the best gaming graphics? Please explain their differences, thanks alot. Btw, the normal 16x anti-aliasing is making my computer lag so I wanted to change the anti-aliasing modes.
Five answers:
Masked Musketeer
2012-03-20 02:28:51 UTC
Choose whatever your computer is able to cope with. There's no point getting fancy graphics, but stutterring gameplay -- given a choice between quality and performance, I would rather pick smooth framerates over a couple of smooth lines on my screen.



CSAA is generally lighter on memory than other AA modes, but it produces less image quality compared to FXAA or MSAA. Most times, I generally stick with normal 4-8x AA or 4x FXAA. You can barely see the difference between 8 and 16 anyway -- unless you stop playing and started looking very closely at your screen.



This explains a bit about the different anti aliasing modes:

http://www.kotaku.com.au/2011/12/what-is-fxaa/
Kyotee
2012-03-20 02:22:53 UTC
CSAA 16x Q will be the fastest, and best looking. If it slows down too much, just use normal CSAA 16x.
?
2012-03-20 02:28:21 UTC
The normal 16x (MSAA) will give you the best graphics. But of the other modes 16xQ is the best quality.
?
2017-01-16 09:11:07 UTC
MSAA won't artwork with lifeless area video games by way of fact of their differed easy rendering engine, so till you should use differed MSAA you won't be in a position to apply this methodology (by the type you may no longer rigidity differed MSAA). you will desire to in concept rigidity SSAA (great Sampling) yet somewhat some present day video games fall over once you are trying this by way of intense fill fee requirement and intense vram requirement of great Sampling mixed with the often shader in intensity operations the sport is already doing. This leaves submit technique antialiasing, those are the ideas you're given. FXAA rapid approXimate Anti Aliasing stepped forward via Nvidia is a manner of submit technique antialiasing which makes use of a customized clear out to learn each and each physique after it relatively is been created searching for areas of intense assessment and including better pixels of an intermediate shade to "blur" the obvious part. at a similar time as very rapid (takes an properly-known of three milliseconds according to physique) the blurring is particularly indiscriminate and often ends up in an standard blurry look on your game (some video games even although earnings from this) the three FXAA options you're given signify 3 diverse filters used to look for jaggies, it relatively is relatively own determination yet FXAA3.11 would desire to be the main effectual. SMAA (Subpixel morphological Anti Aliasing) does greater or much less the comparable as FXAA in spite of the reality that it makes use of AMD's MLAA (MorphoLogical Anti Aliasing) as a clear out, even although in comparison to FXAA and MLAA it does it relatively is "blurring" with out softening the comprehensive image. With SMAA you will see some greater jaggies standard yet you wont get the final blurriness that incorporates FXAA. finally that's a private determination, neither FXAA or SMAA are particular to any card producer (in spite of the reality that Nvidia enjoying cards in specific circumstances take care of FXAA particularly greater suited than AMD's) even even though it relatively is relatively worth stating that many game enthusiasts have been advocating SMAA by way of fact the injector for it first became accessible and lifeless area 3 is the 1st time i've got considered it geared up in to a game. in my opinion I want SMAA from the ideas given as i'm confident maximum human beings do (in spite of the reality that if i'd desire to rigidity great Sampling i might lol).
anonymous
2012-03-20 02:43:26 UTC
CSAA 16x Q is best...


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